Published: Thu, December 28, 2017
Hi-Tech | By Wayne Curry

No 64GB Switch Cartridges for Developers Until 2019

No 64GB Switch Cartridges for Developers Until 2019

This has seen a $10 premium on the Switch version of L.A. Noire, and Square Enix adding on extra for its Dragon Quest Heroes games as the latter ships on the bigger 32GB cartridge.

Delivery of larger game cartridges for Nintendo Switch game developers means a wait for some sweet titles for users. The physical cards used for games on the Nintendo Switch have been maxed at a 32-gig size, but the use of 64-gigabyte cards was planned further down the line. It isn't all bells and whistles for the platform, however, as Nintendo has delayed its 64GB cartridges for outside publishers until 2019. "Now it looks like the Switch is going to be the "it" console", which is a significant development for Nintendo.

With the launch of the Switch, Nintendo made a decision to drop the optical drive completely from its hardware line-up.

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Not everyone is enthusiastic about the 64 GB Switch cards, as some "outside developers" told WSJ that the Switch "might not be well-suited to data-heavy titles regardless of whether the 64-gigabyte card is available".

Players of the game Legend of Zelda, Breath of the Wild will know the pain already. In other words, games that require more internal memory might have to wait a little bit more. Ramping up to the 32GB cartridge, a developer is said to pay 60% more than they would for a 50GB disc on PS4/Xbox One. According to a Wall Street Journal report, Nintendo pushed back the rollout of 64GB game cards until 2019, citing "technical issues" as the problem.

As such, higher pricing for Nintendo Switch game titles compared to those on Xbox One/PS4 is expected.

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